— Danielle Teychenné (@DTeychenne) August 3, 2018
Whilst applications of gamification work for some, they do not work for others. This pretty clear in the business example above.
“Play is a phenomenon of life that everyone is acquainted with firsthand…Play is universally known… Familiarity with play is more than merely individual, is a collective, public familiarity. Play is a well-known and common fact of the social work.”
Saying this, gamification allows to choose how our lives are designed.
“Game mechanics have become the basis for understanding the psychological drivers of users in the digital world. Business Intelligence, part of this digital experience, can learn some great lessons in how to engage users and revolutionize the user experience through the application of these game mechanics.”
Check out this cool tweet that has nothing to do with Gamification. Rami Malek is cool!
— CyberpunkTrash (@CyberpunkT) August 6, 2018
If we did not have choice, then we would be little rats in a maze.
What do you think? Are you a rat in a maze OR do you have freedom?
Leave a comment below.
Who needs them?